![]() ![]() ![]() With mesh sun/moon: The mesh is imported from a source library, and place into the scene around the origin of the scene.With Shader sun/moon: This unique feature allows you to have a sun and moon that will appear in the scene but at a distance of infinity, without having to change your camera render distance limit!.As you change the time, the sun and moon (if enabled) and physical sun lamp follow the time of day in sync. You can even somewhat easily hack the shader to insert HDRs in place of the procedural blended sky colors, and have the shader automatically and smoothly blend between these images. Dynamic skies also import sun lamps, and either shader-based or mesh-based sun/moon. This allows you to create day, morning, night, and sunrise/sunset scenes with ease, and furthermore even lets you freely animate the time such that you can create your own timelapse sequences. It allows for driving the sky colors and brightness based on the time of day, as driven by a time property which will appear in the panel after adding a dynamic world. Dynamic World: This is an advanced node shader setup designed for both Cycles and Eevee.There are two primary types of skies you can add: This operator, new as of MCprep v3.2.0, provides options to add both simple and advanced, shader-driven skies to your worlds. ![]()
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